Template:KV BmNewLightBaseMain
Jump to navigation
Jump to search
- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (Intensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
- Range (Range) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.
Examples
- Enabled (Enabled) <choices>
- Sets light state on spawn, enabled or disabled.
- 0: Enabled
- 1: Disabled
- Appearance (FlareStyle) <choices>
- Appearance presets.



- Light Ambient Color (LightColorAmbient) <color255>
- The RGB color of the shadows. Colors must be between 0 and 255.
|
- SpecularMultiplier (SpecMultiplier) <float>
- Specular multiplier. Sets intensity of new specular shader from this light source. It's RGB * Intensity * SpecularMultiplier. 0 means disabled.
|
falloffConstant (falloffConstant) <integer>!FGD- Deprecated.
Constant value (works only if bUseOldFallOff is enabled).