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func_pushable

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Revision as of 20:52, 21 September 2024 by Wormsweat (talk | contribs) (The entity is pushable without +use in HL:S. It's not necessary that it's axially aligned. I made a map with it not axially aligned but it still can't be rotated.)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CPushable
CBreakable
CBaseEntity
C++ func_break.cpp

func_pushable is a brush entity available in all Source Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life Half-Life and Half-Life: Source Half-Life: Source.

Note.pngNote:This entity can't be rotated at runtime in Half-Life: Source and Half-Life Deathmatch: Source.
Note.pngNote:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note.pngNote:All Keyvalues / Inputs / Outputs are same as func_breakable.
Confirm:Keyvalues size and buoyancy which are in goldsrc don't seem to be present here

Flags

Is breakable : [128]
Prevent +use push : [256]
Only in Half-Life: Source[confirm]

See Also