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Hl1 kv zhlt light source
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Revision as of 06:26, 19 September 2024 by
SirYodaJedi
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ZHLT light source:
ZHLT Fade
<
float
>
ZHLT Falloff
<
integer
>
0 : Default
1 : Inverse Linear
2 : Inverse Square
Texlight (VHLT+)
(_tex)
<
texture
>
Treat this entity as an
light_surface
, using the specified texture as the emissive texture.
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