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| Modding | Creating, organizing and releasing your Source project. | 
| Level Design | Maps are the 3D worlds where everything comes together. | 
| Programming | A mod's C++ code defines the way its world and game rules behave. | 
| Scripting | Scripting can be used for adding new functionality or logic to entities. | 
| Modeling | Models are the detailed 3D objects that appear in the game world. | 
| Materials | Textures and shaders are combined in Source to create materials. | 
| Sounds | Quality audio adds a fourth dimension to your world. | 
| Particles | Effects like smoke, sparks, blood and fire are created with particles. | 
| Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. | 
| Choreography | Direct your digital actors' performances with choreographed scenes. | 
| Filmmaker | Create movies inside the Source Engine. | 
| Tutorials | Step-by-step guides on a variety of topics. | 
| Technical | In-depth discussion on the Source Engine's features. | 
| Glossary | Explanations for terms you may encounter. | 
| Official Tools | Official tools made by Valve for their games. | 
| Third-Party Tools | Useful developer tools created by the community. | 
| I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |