env_spark
		
		
		
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|  Class hierarchy | 
|---|
| CEnvSpark | 
|  EnvSpark.cpp | 

env_spark  is a   point entity  available in all  Source games. It is used to create sparks at its origin.
 Source games. It is used to create sparks at its origin.
 Note:The "DoSpark" soundscript this entity plays on spark is set to misc/null.wav.  You will need to override this soundscript in your map, or manually play sound effects using the
Note:The "DoSpark" soundscript this entity plays on spark is set to misc/null.wav.  You will need to override this soundscript in your map, or manually play sound effects using the OnSpark outputFlags
- Start ON : [64]
- Glow : [128]
- Silent : [256]
- Directional : [512]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Max Delay (MaxDelay) <string>
- The longest delay between sparks (in seconds). If this value is changed with AddOutput, the change will only take effect after the entity sparks again.
- Magnitude (Magnitude) <choices>
- The amount of the sparks.
- 1: Small
- 2: Medium
- 5: Large
- 8: Huge
 
- Spark Trail Length (TrailLength) <choices>
- Length of the spark trails. Other numbers may be entered to create extremely long or short trails.
- 1: Short
- 2: Medium
- 3: Long
 
Inputs
- StartSpark
- Start the spark effect.
- StopSpark
- Stop the spark effect.
- ToggleSpark
- Toggle the on/off state of the spark effect.
- SparkOnce
- Spark once.
Outputs
- OnSpark !FGD
- Fired when the sparks emit.


























