Point camera

From Valve Developer Community
Revision as of 21:43, 9 July 2005 by Ts2do (talk | contribs)
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

Camera entity. The view of this camera can be output in realtime to a func_monitor's monitor surface, or altenately (using info_camera_link) to any named brush entity using the correct monitor texture.

Keyvalues

  • FOV <float>
Field of view in degrees. 90 is a good starting point for a decent view. Lower value is narrower and a larger value is a wider view.
  • UseScreenAspectRatio
<boolean>
  • fogEnable
<boolean>
  • fogColor
<color255> Fog Color
  • fogStart
<float> The near fog plane.
  • fogEnd
<float> The far fog/clipping plane.

Inputs

  • ChangeFOV <string>
Changes camera's FOV over time
  • SetOnAndTurnOthersOff
Turn the camera on, and turn all other cameras off.
  • SetOn
Turn the camera on.
  • SetOff
Turn the camera off.