func_teamblocker
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func_teamblocker
is a brush entity available in Day of Defeat: Source and
Insurgency.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
While the KVs are different, it is identical to func_team_wall, with the only known difference being that a func_teamblocker must be loaded from the entity lump, whereas a func_team_wall can be loaded from an ENT file.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) (TeamNum) <choices>
- The team that will be blocked. (Default is "0")
Value Description 0 Neither !FGD 2 Allies /
Security
3 Axis /
Insurgents
Inputs
See also
- func_team_wall - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2