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func_trackautochange

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Revision as of 01:26, 3 September 2024 by Nescius (talk | contribs) (-added class hierarchy, cleanup)
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C++ Class hierarchy
CFuncTrackAuto
CFuncTrackChange
CFuncPlatRot
CFuncPlat
CBasePlatTrain
CBaseToggle
CBaseEntity
C++ trains.cpp

func_trackautochange is a brush entity available in all Source Source games.

Entity Description

It works as a rotating/moving platform that will carry a func_tracktrain to a new track. It must be larger in X-Y planar area than the train, since it must contain the train within these dimensions in order to operate when the train is near it.

Unlike func_trackchange, this entity does have a Trigger input.

Keyvalues

Note.pngNote:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs


Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Template:KV Trackchange

Flags

Auto Activate train : [1]
Relink track : [2]
Start at Bottom : [8]
Platform starts at the bottom track instead of the top one.
Rotate Only : [16]
X Axis : [64]
Train rotates around the X-axis instead of the Z-axis. Can be combined with Y Axis.
Y Axis : [128]
Train rotates around the Y-axis instead of the Z-axis. Can be combined with X Axis.

Inputs

Trigger
Trigger the track change.

See also