func_tanktrain
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Not to be confused with func_tracktrain.
func_tanktrain
is a brush entity available in all Source games. It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly.
It was meant to be used in combination with a tanktrain_ai entity.
Note:This entity inherits CFuncTrackTrain. Despite this, this entity exists in games that lack func_tracktrain (ex:
), but probably doesn't work "properly" in those games[confirm].
Keyvalues
- Health (health) <integer>
- Health of the tank.
Flags
Inputs
Outputs
- OnDeath
- Fired when the tank is killed.
Bug:This entity can never die without code modification. (See talk page) [todo tested in ?]