env_splash
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| CEnvSplash |
env_splash is a point entity available in all
Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Scale of the splash (scale) <float>
- Scale of the splash.
Flags
- Automatically find water surface : [1]
- place entity above water - Make sure
%compilewateris set!
- Diminish with depth : [2]
- diminished completely in 10 feet of water
Inputs
- Splash
- Create a splash effect.