Ai sound
Jump to navigation
Jump to search
Entity Description
Entity Name: ai_sound
This entity makes sounds or smells that can be sensed by NPCs, but not by the player. This can be used to cause reactions in nearby NPCs.
Sound Types
- Combat: Will cause most NPCs to become alert
- World: Will cause most NPCs to become alert
- Danger: Will cause most NPCs to move away from the position of the sound
- Bullet Impact:
- Carcass:
- Meat:
- Garbage:
- Thumper: causes antlions to run away briefly
- Readiness: (Low, Medium, High) Causes player companions that can hear this sound to change readiness
Entity Values
Keys
- Name targetname <target_source>
- The name that other entities refer to this entity by.
- Parent parentname <target_destination>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- Sound Type soundtype <choices>
- The type of sound or smell will determine the reaction of NPCs that sense it.
- Location Proxy locationproxy <target_destination>
- The name of an entity to use as a proxy to determine the location at which to make the sound. If you specify an entity here, the sound will be made at that entity's location (!player included)
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- SetParent <string>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- InsertSound <integer>
- Insert a sound in the AI sound list
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.