Ai sound

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Revision as of 08:30, 9 July 2005 by Cargo Cult (talk | contribs) (Formatting)
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Entity Description

Entity Name: ai_sound

This entity makes sounds or smells that can be sensed by NPCs, but not by the player. This can be used to cause reactions in nearby NPCs.

Sound Types

  • Combat: Will cause most NPCs to become alert
  • World: Will cause most NPCs to become alert
  • Danger: Will cause most NPCs to move away from the position of the sound
  • Bullet Impact:
  • Carcass:
  • Meat:
  • Garbage:
  • Thumper: causes antlions to run away briefly
  • Readiness: (Low, Medium, High) Causes player companions that can hear this sound to change readiness

Entity Values

Keys

  • Name targetname <target_source>
The name that other entities refer to this entity by.
  • Parent parentname <target_destination>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Sound Type soundtype <choices>
The type of sound or smell will determine the reaction of NPCs that sense it.
  • Location Proxy locationproxy <target_destination>
The name of an entity to use as a proxy to determine the location at which to make the sound. If you specify an entity here, the sound will be made at that entity's location (!player included)

Inputs

  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput <string>
Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
  • FireUser1
Causes this entity's OnUser1 output to be fired.
  • FireUser2
Causes this entity's OnUser2 output to be fired.
  • FireUser3
Causes this entity's OnUser3 output to be fired.
  • FireUser4
Causes this entity's OnUser4 output to be fired.
  • SetParent <string>
Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • InsertSound <integer>
Insert a sound in the AI sound list

Outputs

  • OnUser1
Fired in response to FireUser1 input.
  • OnUser2
Fired in response to FireUser2 input.
  • OnUser3
Fired in response to FireUser3 input.
  • OnUser4
Fired in response to FireUser4 input.