Info node link

From Valve Developer Community
Revision as of 08:11, 9 July 2005 by Cargo Cult (talk | contribs) (Formatting)
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

Entity Name: info_node_link

A dynamic connection between two navigation nodes. You specify the node IDs of the start and end nodes, and then you can use entity I/O to turn on and off the connection. This could be used to create or destroy a connection in the nodegraph because of some event in your map (a bridge being created/destroyed, etc).

Entity Values

Keys

  • Name targetname <target_source>
The name that other entities refer to this entity by.
  • Start node ID StartNode <node_dest>
The node ID of one end of the node connection.
  • End node ID EndNode <node_dest>
The node ID of one end of the node connection.
  • Initial State initialstate <choices>
  • Allow Pass When Off AllowUse <string>
Entity or class to allow passage even when node is off
  • spawnflags spawnflags <flags>

Inputs

  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Adds an entity I/O connection to this entity. Very dangerous, use with care
  • FireUser1
Causes this entity's OnUser1 output to be fired.
  • FireUser2
Causes this entity's OnUser2 output to be fired.
  • FireUser3
Causes this entity's OnUser3 output to be fired.
  • FireUser4
Causes this entity's OnUser4 output to be fired.
  • TurnOn
Turn the link on.
  • TurnOff
Turn the link off.

Outputs

  • OnUser1
Fired in response to FireUser1 input.
  • OnUser2
Fired in response to FireUser2 input.
  • OnUser3
Fired in response to FireUser3 input.
  • OnUser4
Fired in response to FireUser4 input.