Info node link
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Entity Description
Entity Name: info_node_link
A dynamic connection between two navigation nodes. You specify the node IDs of the start and end nodes, and then you can use entity I/O to turn on and off the connection. This could be used to create or destroy a connection in the nodegraph because of some event in your map (a bridge being created/destroyed, etc).
Entity Values
Keys
- Name targetname <target_source>
- The name that other entities refer to this entity by.
- Start node ID StartNode <node_dest>
- The node ID of one end of the node connection.
- End node ID EndNode <node_dest>
- The node ID of one end of the node connection.
- Initial State initialstate <choices>
- Allow Pass When Off AllowUse <string>
- Entity or class to allow passage even when node is off
- spawnflags spawnflags <flags>
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Adds an entity I/O connection to this entity. Very dangerous, use with care
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- TurnOn
- Turn the link on.
- TurnOff
- Turn the link off.
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.