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info_teleport_destination

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Revision as of 10:28, 8 January 2024 by Thunder4ik (talk | contribs) (→‎See also: Unicodifying, replaced: See Also → See also)
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Info player start.png
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

info_teleport_destination is an e0 available in all Source Source games. It does nothing itself, but can be used to specify the destination and angles for a trigger_teleport entity.

Note.pngNote: Other point entities can be used too, but this can be more useful in hammer due to the model that can be used for measuring purposes.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

See also