Portal 2: Desolation
		
		
		
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Overview
Portal 2: Desolation is a full-length community-made Portal game, featuring a brand new narrative with original characters, created in tribute to 
 Valve's iconic series. While not an official sequel, it aims to match 
 Portal 2 in scope and quality, providing players with a distinct and memorable new experience in the Portal universe. 
The mod runs on a custom branch of 
 Source, with new features intended to bring it up to modern standards.
Features
These are some features of the custom branch of the 
 Source
- PBR rendering
 - Realtime lighting
 - Reflection Probes instead of cubemaps
 
Todo: More info on "reflection probes"
Todo: More?
Media
Media can be found on the media section of the Portal 2: Desolation site.
Team
- Stract (Project Manager, Environment Artist, Texture Artist, Modeller)
 - Demon Arisen (Creative Director, Level Designer, Writer)
 - Ada G. (Environment Artist)
 - Drey (Environment Artist)
 - Jofish (Modeller, Texture Artist, Environment Artist)
 - Madeye (Environment Artist)
 - MisterLambda (Environment Artist)
 - Ossy Flawol (Environment Artist)
 - TeamSpen210 (Environment Artist, Programmer)
 - The Horse Strangler (Technical Artist, Environment Artist, VFX)
 - Wii2 (Environment Artist, Graphics Animator)
 - Roy Berardo (Composer, Sound Designer, Level Designer)
 - Joshie (Programmer)
 - SamZaNemesis (Programmer)
 - Slartibarty (Programmer)
 - Hopper (Concept Artist)
 - Muii (Concept Artist)
 - Luz (Concept Artist)
 - hXX (Animator)
 - Kosan (Modeller)
 - Kodiak (Modeller)
 - L1zardr0ckets (Modeller, Texture Artist, Rigger, Animator)
 - Max T. (Modeller)