Info snipertarget

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Revision as of 16:48, 6 July 2005 by Cargo Cult (talk | contribs) (Tiddying link.)
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Entity Description

Entity Name: info_snipertarget

Sniper Target

Entity Values

Keys

  • Name targetname <target_source>
    • The name that other entities refer to this entity by.
  • Parent parentname <target_destination>
    • The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Sweep to speed speed <integer>
  • Group Name groupname <string>
  • spawnflags spawnflags <flags>

Inputs

  • Kill
    • Removes this entity from the world.
  • KillHierarchy
    • Removes this entity and all its children from the world.
  • AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
    • Adds an entity I/O connection to this entity. Very dangerous, use with care
  • FireUser1
    • Causes this entity's OnUser1 output to be fired.
  • FireUser2
    • Causes this entity's OnUser2 output to be fired.
  • FireUser3
    • Causes this entity's OnUser3 output to be fired.
  • FireUser4
    • Causes this entity's OnUser4 output to be fired.
  • SetParent <string>
    • Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment <string>
    • Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent
    • Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

  • OnUser1
    • Fired in response to FireUser1 input.
  • OnUser2
    • Fired in response to FireUser2 input.
  • OnUser3
    • Fired in response to FireUser3 input.
  • OnUser4
    • Fired in response to FireUser4 input.

See Also