prop_monster_box
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prop_monster_box
is a point entity available in Portal 2.
It is a "Frankenturret", the result of welding together two turrets and one weighted storage cube. While it can't attack, it can still move on its own under certain conditions. When they press floor buttons, they will switch into the box state.


Keyvalues
- Start As Box (StartAsBox) <boolean>
- Start as a cube instead of the extended mode.
- Box Switch Speed (BoxSwitchSpeed) <float>
- Speed to force switch to a cube.
- Allow SilentDissolve input (AllowSilentDissolve) <boolean>
- Allow the SilentDissolve input to dissolve this monster.
Inputs
- BecomeBox
- Force the Frankenturret to become a cube.
- BecomeMonster
- Allow the Turrets to come out when set down.
- BecomeShortcircuit
- Short circuit this Frankenturret, forcing it into the cube state and playing spark particle effects.
Bug:In singleplayer, this forces the player to drop the object they are currently holding, even if that object is not the frankenturret itself [todo tested in ?]
- Dissolve
- Dissolves the Frankenturret.
- SilentDissolve
- Kills the Frankenturret and fires its OnFizzled output.
Outputs
- OnFizzled
- Fired when the Frankenturret gets fizzled.