tanktrain_ai
		
		
		
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tanktrain_ai  is a   point entity  available in all  Source games. This is AI to make an associated func_tanktrain automatically move along its path towards the node closest to a target.
 Source games. This is AI to make an associated func_tanktrain automatically move along its path towards the node closest to a target.
 Bug:The train won't move any faster than 1 unit per second due to coding mistakes.  [todo tested in ?]
Bug:The train won't move any faster than 1 unit per second due to coding mistakes.  [todo tested in ?]Keyvalues
- Train Name ([todo internal name (i)]) <targetname>
- The func_tanktrain to move
- Start Moving Sound ([todo internal name (i)]) <sound>
- The sound to play when the train starts moving
- Vehicle Movement Sound ([todo internal name (i)]) <sound>
- The looping sound to play while the train is moving
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
