func_block_charge
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| CFuncBrush |
Template:Entity It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets.
Diagonal walls will always be ignored, ad it will take the furthest out corners of the diagonal walls and create one huge box around all of it. That box will be your brush entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
FGD Enhancement
Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd and replace the func_block_charge section.
@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]
