Template:Entity Which is used to directly turn on and off the rain.
Important:It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.
Keyvalues
- Fading time (m_flTime) ([todo internal name (i)]) <integer>
- The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.
Template:ModernTip
- Drips per second (m_iDripsPerSecond) ([todo internal name (i)]) <integer>
- The number of drops that appear per second.
Template:ModernTip
- Wind X (m_flWindX) ([todo internal name (i)]) <integer>
- Wind deflection
- Wind Y (m_flWindY) ([todo internal name (i)]) <integer>
- Wind deflection
Template:ModernTip
- Rand X (m_flRandX) ([todo internal name (i)]) <integer>
- Wind deflection spread for each drop.
- Rand (m_flRandY) ([todo internal name (i)]) <integer>
- Wind deflection spread for each drop.
Example:if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.