func_block_charge
		
		
		
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|  Class hierarchy | 
|---|
| CFuncBrush | 
Template:Entity It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets.
 Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you Note:This entity in code is most likely just func_brush with classname keyvalue changed to func_block_charge. For example firing AddOutput "classname func_block_charge" on a func_brush makes it behave like func_block_charge
Note:This entity in code is most likely just func_brush with classname keyvalue changed to func_block_charge. For example firing AddOutput "classname func_block_charge" on a func_brush makes it behave like func_block_chargeKeyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
FGD Enhancement
Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd and replace the func_block_charge section.
@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
	Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]























