Env debughistory

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Revision as of 05:49, 11 August 2023 by Nescius (talk | contribs) (-entity template)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CDebugHistory
CBaseEntity
C++ env_debughistory.cpp

Template:Entity It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.

Games this entity works in: [Todo]

ConCommands

Cvar/Command Parameters or default value Descriptor Effect
dbghist_addline <int> <string> <category id> <line> Add a line to the debug history. Format: <category id> <line>
dbghist_dump <int> <category id> Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player

FGD

@PointClass = env_debughistory : "To be used with commands dbghist_addline and dbghist_dump" []
Tip.pngTip:Adding this entity to fgd is not really needed since it's possible to just click on the classname window and write its name.