Template:Def
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{{def
|suf = :<lang code> (See template:lang)
|code = 1 (will use the <code> tag for the names)
|state = dep / nofgd / dx8 / dx9
|num = <Number> (Used for Flags)
|<name>
|intn = <internal name>
|<name2>
|intn2 = <internal name 2>
|type = <type>
|add = <additional text> (For example {{csgo|only}})
|shaders = <list of shaders>
|s = 1 (if 1 is specified, "Shaders" will be written instead of "Shader")
}}
Some Examples
- Name (removed since
) (not in
) - This is test.
- Name
<string>(in all games since
) - This is test.
- Name
(Code_Name) - This is test.
- Name
(Code_Name)<string> - This is test.
- Name
(Code_Name)– Name_4<path> - This is test.
- Name
(Code_Name)– Name_4(Code_Name_4) - This is test.
- Name
(Code_Name)– Name_4(Code_Name_4)<bool> - This is test.
Name(Code_Name)– Name_4(Code_Name_4)<boolean>
Obsolete - Perfect text crossing out.
- Name – Name_4
(Code_Name_4)<string> - This is test.
- Name – Name_4
<string> - This is test.
- [
2] : Name - This is FLAG.
Name(Code_Name)
Obsolete - This is deprecated.
- Name
(Code_Name)!FGD - This is not in FGD.
- Name
(Code_Name)– Name_4 !FGD (removed since
) - This is not in FGD.
- Name
(Code_Name)(DX8) - Text Text Text.
- Name (DX9 SM2)
- Text Text Text.
- Name1
- Name2
- text for two params.
Name(test)(not in
)- This is test.
- [
8] :Test Flag - This is FLAG.
Spoon(round_thing)–Fork(sharp_thing)<matrix>
Shaders: LightmappedGeneric, WorldVertexTransition- Shaders
- islocked
<Page>
Sombreador: one_shader - Text.
Note:TextText.
Warning:Text
New line.