The liblist.gam
File Structure
Jump to navigation
Jump to search
game "string" icon "string" developer "string" developer_url "string" manual "string" gamedll "string" gamedll_linux "string" gamedll_osx "string" secure "<boolean>" svonly "<boolean>" cldll "<boolean>" type "..." startmap "<map>" trainmap "<map>" mpentity "<ent>" mpfilter "string" fallback_dir "string" fallback_maps "<boolean>" nomodels "<boolean>" nohimodels "<boolean>" detailed_textures "<boolean>"
game
- The string specified under
game
appears as the title for the window when the mod is running; it is also used in My Games List.
icon
- Relative path to 16×16 24-bit
.tga
file.
developer
developer_url
manual
- Relative path to digial game manual.
gamedll
- This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be
\
.
gamedll_linux
- This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be
/
.
gamedll_osx
- This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be
/
.
secure
- Allow VAC secure server.
svonly
- Is this a server only mod?
type
- This keyvalue is either
singleplayer_only
,multiplayer_only
, or omitted.
startmap
- Which map to load upon starting a new game.
trainmap
- Which map to load upon selecting training course.
mpfilter
- Do not show maps with names containing this string in Create Server dialogue.
fallback_dir
- This keyvalue specifies a mod directory (i.e.,
cstrike
,NS
, etc.…) for the filesystem to mount. This will only mount mods installed tosteamapps\common\half-life\
and Half-Life itself.
fallback_maps
- Used by GameUI to determine whether maps should be loaded from the
"GAME_FALLBACK"
search path ID. Defaults to true. - If the game is "Half-Life", all search paths are checked for maps.
- Otherwise, GameUI will load maps from the
"GAME"
path ID as well as"GAMEDOWNLOAD"
. If this setting is not false, the fallback path ID is also checked.
nomodels
- Unknown function.
nohimodels
- Show option to enable HD models in video settings menu.
detailed_textures
- Show option to enable detail textures in video settings menu.
- This option will be greyed out if the client GPU does not report support for
GL_ARB_multitexture
.