PVS

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Revision as of 12:33, 7 March 2006 by Andreasen (talk | contribs) (Rephrased and added a dispute.)
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This acronym is somewhat disputed. It may stand for "Potential Visibility Set", or "Potentially Visible Set" or something similar.

The PVS controls what geometry is potentially visible to the player at any given point. Instead of having the game engine always render the geometry of the entire map, it will only render geometry according to the PVS, greatly contributing to performance.

The visibility set is created when a map is compiled with vvis.exe.


See Also