Trigger autosave

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Revision as of 15:15, 6 March 2006 by Andreasen (talk | contribs) (Also added the master keyvalue.)
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Entity Description

Self-explanatory.

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
  • master
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

None.

Inputs

Outputs