Ai goal lead

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Revision as of 16:32, 22 February 2006 by Giles (talk | contribs) (I found it slightly tricky finding examples of this entity in use, so I compiled a full list. Figured someone else would find it useful at some point, though it's perhaps a little long.)
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Entity Description

When activated by a trigger, makes an NPC attempt to lead the player to a target. Optionally, a point can be set for the NPC to wait for the player before beginning to lead the player.

For examples of its use, see the Half-Life 2 maps:

  • d1_town_02
  • d1_town_02a
  • d2_coast_03
  • d2_coast_10
  • d2_coast_11
  • d2_lostcoast (the mapname for Half-Life 2: Lost Coast)
  • d2_prison_06
  • d2_prison_07
  • d3_c17_09
  • d3_c17_10b

Keyvalues

<choices> How to search for the entities using the actor.
Literal Value Description
0 Entity name
1 Classname

Flags

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Outputs