Info map parameters versus
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CMapInfoVersus |
Template:L4d series point It defines L4D-specific map parameters for versus games. For default coop use info_map_parameters
This entity determines the density of all item spawns and weapons spawned with weapon_spawn. It does not work on specific weapon spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pain Pill density (PainPillDensity) <float>
- Pain Pill density per sq 100 yards
- Molotov density (MolotovDensity) <float>
- Molotov density per sq 100 yards
- Pipe Bomb density (PipeBombDensity) <float>
- Pipe Bomb density per sq 100 yards
- Pistol density (PistolDensity) <float>
- Pistol density per sq 100 yards
- Weapon density (WeaponDensity) <float> (only in
)
- Weapon (non-pistol) density per sq 100 yards
- Gas Can density (GasCanDensity) <float>
- Gas Can density per sq 100 yards
- Oxygen Tank density (OxygenTankDensity) <float>
- Oxygen Tank density per sq 100 yards
- Propane Tank density (PropaneTankDensity) <float>
- Propane Tank density per sq 100 yards
- Item Cluster Range (ItemClusterRange) <float>
- Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
Bug:Doesn't work in both games [todo tested in ?]
- Finale Item Cluster Count (FinaleItemClusterCount) <integer>
- How many clusters of items will be populated in the finale
- Ammo pile density (AmmoDensity) <float> (only in
)
- Ammo pile density per sq 100 yards
- Melee Weapon density (MeleeWeaponDensity) <float> (only in
)
- Melee Weapon density per sq 100 yards
- Adrenaline density (AdrenalineDensity) <float> (only in
)
- Adrenaline density per sq 100 yards
- Defibrillator density (DefibrillatorDensity) <float> (only in
)
- Defibrillator density per sq 100 yards
- Boomer Bile density (VomitJarDensity) <float> (only in
)
- Boomer Bile density per sq 100 yards
- Ammo upgrade density (UpgradepackDensity) <float> (only in
)
- Ammo upgrade pack density per sq 100 yards
- Super Weapon density (ChainsawDensity) <float> (only in
)
- Chainsaw, Grenade Launcher and M60 density per sq 100 yards
- Configurable Weapon Spawn density (ConfigurableWeaponDensity) <float> (only in
)
- Density for weapon_spawn entities, -1 to spawn all
- Configurable Weapon Cluster Range (ConfigurableWeaponClusterRange) <float> (only in
)
- weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
- Magnum Pistol Spawn density (MagnumDensity) <float> (only in
)
- Density for weapon_magnum_spawn entities, -1 to spawn all
Inputs
- UpdateCvars
- Stuff values from this entity into cvars for tweaking

Useful console commands
director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.