Info map parameters versus

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Revision as of 10:43, 7 November 2022 by Nescius (talk | contribs) (-added class hierarchy, cleanup)
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C++ Class hierarchy
CMapInfoVersus
CMapInfo
CPointEntity
CBaseEntity

Template:L4d series point It defines L4D-specific map parameters for versus games. For default coop use info_map_parameters
This entity determines the density of all item spawns and weapons spawned with weapon_spawn. It does not work on specific weapon spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pain Pill density (PainPillDensity) <float>
Pain Pill density per sq 100 yards
Molotov density (MolotovDensity) <float>
Molotov density per sq 100 yards
Pipe Bomb density (PipeBombDensity) <float>
Pipe Bomb density per sq 100 yards
Pistol density (PistolDensity) <float>
Pistol density per sq 100 yards
Weapon density (WeaponDensity) <float> (only in Left 4 Dead)
Weapon (non-pistol) density per sq 100 yards
Gas Can density (GasCanDensity) <float>
Gas Can density per sq 100 yards
Oxygen Tank density (OxygenTankDensity) <float>
Oxygen Tank density per sq 100 yards
Propane Tank density (PropaneTankDensity) <float>
Propane Tank density per sq 100 yards
Item Cluster Range (ItemClusterRange) <float>
Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
Icon-Bug.pngBug:Doesn't work in both games  [todo tested in ?]
Finale Item Cluster Count (FinaleItemClusterCount) <integer>
How many clusters of items will be populated in the finale
Ammo pile density (AmmoDensity) <float> (only in Left 4 Dead 2)
Ammo pile density per sq 100 yards
Melee Weapon density (MeleeWeaponDensity) <float> (only in Left 4 Dead 2)
Melee Weapon density per sq 100 yards
Adrenaline density (AdrenalineDensity) <float> (only in Left 4 Dead 2)
Adrenaline density per sq 100 yards
Defibrillator density (DefibrillatorDensity) <float> (only in Left 4 Dead 2)
Defibrillator density per sq 100 yards
Boomer Bile density (VomitJarDensity) <float> (only in Left 4 Dead 2)
Boomer Bile density per sq 100 yards
Ammo upgrade density (UpgradepackDensity) <float> (only in Left 4 Dead 2)
Ammo upgrade pack density per sq 100 yards
Super Weapon density (ChainsawDensity) <float> (only in Left 4 Dead 2)
Chainsaw, Grenade Launcher and M60 density per sq 100 yards
Configurable Weapon Spawn density (ConfigurableWeaponDensity) <float> (only in Left 4 Dead 2)
Density for weapon_spawn entities, -1 to spawn all
Configurable Weapon Cluster Range (ConfigurableWeaponClusterRange) <float> (only in Left 4 Dead 2)
weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
Magnum Pistol Spawn density (MagnumDensity) <float> (only in Left 4 Dead 2)
Density for weapon_magnum_spawn entities, -1 to spawn all

Inputs

UpdateCvars
Stuff values from this entity into cvars for tweaking
Icon-Important.pngImportant:Also sets the director_scavenge_item_override cvar to 1.

Useful console commands

director_solve_item_density
Pass the number of items you'd want in this map and this spits out the map density value.

See also