Physics impact force
		
		
		
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A very rough guide to physics impact force as used on prop_physics entities in 
 Half-Life 2: Episode Two. I was unable to test the phys gun in this test. Also all tests were point blank so bear this in mind.
Tested values are as follows: 500,1000, 2000, 3000, 4000,5000, 6000, 7000,8000,9000,1000,11000,12000,13000,14000,15000,20000,25000,30000,35000,40000,45000 and 50000
Note: ">" before a number means more than (P) = Primary Fire (S)= Secondary Fire
- Pistol > 500
 - SMG > 500
 - AR2(P) > 500
 - Crowbar > 3000
 - Grenade throw > 4000
 - Shotgun(P) > 9000
 - 357 > 10000
 - Shotgun(S) > 15000
 - Crossbow > 20000
 - Grenade > 30000
 - RPG > 30000
 - SMG (S) > 30000
 - AR2(S) > 50000