Template:KV WeaponSpawnSingle

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Revision as of 01:55, 18 March 2021 by Orinuse (talk | contribs) (internal names + note)
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WeaponSpawnSingle:
Weapon Skin (weapon_skin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
Collision box type.
  • 0 : Not Solid
  • 2 : Use Bounding Box
  • 6 : Use VPhysics
Note.pngNote:While this entity has Studiomodel keyvalues (World Model, etc.), They don't actually work! Instead, change the entity to another entity (e.g. weapon_pain_pills_spawn) so the model changes, then Undo (CTRL+Z).