Template:O WeaponSpawnSingle

From Valve Developer Community
Revision as of 02:53, 18 March 2021 by Orinuse (talk | contribs) (removed deprecated templates, and added missing outputs)
Jump to navigation Jump to search
WeaponSpawnSingle:
OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
OnPlayerTouch  !FGD
Todo: Does this still work? Is it defunct leftovers from earlier engine branches?
OnCacheInteraction  !FGD
Todo: What does the name implies, and does this still work? Is it defunct leftovers from earlier engine branches?
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history