Light dynamic
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Template:Base point It is an invisible light source that changes over time. Can be turned on and off through inputs, and can aim at any object, including moving ones. Dynamic lights are calculated on the fly in the game, which means they have a higher processing cost but are much more flexible than static lighting. It is also the only entity except env_projectedtexture that can light up brushes in real-time (but it doesn't replace their original lighting).



Keyvalues
- Entity to point at (target) <targetname>
- The name of an entity in the map that the dynamic light will point at.
- Light color (_light) <color255>
- The RGB render color of the spotlight. Colors must be between 0 and 255.
- Light brightness (brightness) <integer>
- The intensity of the spotlight.
- Inner (bright) angle (_inner_cone) <integer>
- The angles of the inner spotlight beam. 0 makes it omnidirectional.
- Outer (fading) angle (_cone) <integer>
- The angles of the outer spotlight beam. 0 makes it omnidirectional.
- Pitch (pitch) <integer>
- Used instead of Pitch Yaw Roll's value for reasons unknown.
- Maximum distance (distance) <float>
- This is the distance that light is allowed to cast, in inches.
- Spotlight end radius (spotlight_radius) <float>
- This is the radius of the light, in inches, at the object that it is hitting.
- Appearance (style) <choices>
- Various Custom Appearance (see below) presets.
Flags
- Do not light world (better perf) : [1]
- Do not light models : [2]
- Add Displacement Alpha : [4]
- Subtract Displacement Alpha : [8]
Inputs
- Color <color255 >
- Set the light's render color (R G B).
- brightness <integer >
- Set the light brightness.
- distance <float >
- Set the maximum light distance.
- _inner_cone <integer >
- Set the inner (bright) angle.
- _cone <integer >
- Set the outer (fading) angle.
- spotlight_radius <float >
- Set the radius of the spotlight at the end point.
- style <integer >
- Change the lightstyle (see Appearance field for possible values).
- TurnOn
- Turn the light off.
- TurnOff
- Turn the light on.
- Toggle
- Toggle the light on/off.
Outputs
Console commands
- r_dynamic <boolean >
- Enables dynamic lights.
- r_dynamiclighting <boolean >
- Enables toggled lights.
- r_maxdlights <integer >
- Sets the maximum amount of dynamic lights.