Point teleport
		
		
		
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Template:Base point It teleports a target entity to this position and angles.
If 'Teleport Home' spawn flag is set, teleports the target entity to its spawn position instead. If object is physically simulated, simulation is turned off when teleported. To teleport the player, use a target keyvalue of !player. To teleport an entity (including a player) that begins an I/O sequence, use a target keyvalue of !activator.
 Note:The entity does not update its origin or angles, even after it has moved. Use
Note:The entity does not update its origin or angles, even after it has moved. Use TeleportToCurrentPos instead or trigger_teleport in older games as an alternative.If "Into Duck" is selected when the player appears they will be in the crouched position.
 Note:Parent
Note:Parent (parentname) is !FGD.Keyvalues
- Entity To Teleport (target) <targetname>
- Name of the entity that will be teleported.
 Tip:This can be changed if necessary by using AddOutput. Tip:This can be changed if necessary by using AddOutput.
Flags
- Teleport Home : [1]
- Into Duck (episodic) : [2]
Inputs
- Teleport
- Teleport the target entity.
- TeleportEntity  <targetname> (in all games since  ) (also in ) (also in ) )
- Teleport the entity specified by the parameter override. Use this to teleport an entity other than the one specified in the Entity To Teleport field.
- TeleportToCurrentPos   (in all games since  ) (also in ) (also in ) )
- Teleport the target entity to wherever the point_teleportentity is currently. TheTeleportinput teleports to the initial position of thepoint_teleport, so this input was added to avoid breaking old content.