Commentary dummy

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Revision as of 09:35, 20 October 2020 by MrFunreal (talk | contribs) (→‎Keyvalues: added info to "Stare at players")
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Template:L4d series point It is used in the Developer Commentary mode of both Left 4 Dead and Left 4 Dead 2 to display a model to the player, such as a Survivor model.

Keyvalues

Dummy Model ([todo internal name (i)]) <model path>
Eye Height ([todo internal name (i)]) <integer>
Eye height relative to origin. Only necessary when staring at players
Starting Animation ([todo internal name (i)]) <string>
The name of the starting animation that this dummy will play when it spawns.
Starting Weapons ([todo internal name (i)]) <string>
The names of any weapons the dummy should have when it spawns. Separated by spaces, commas, or semicolons. Last specified weapon will be equipped
Note.pngNote:Requires weapon script names, such as "weapon_pistol" and "weapon_rifle_desert". Does not work with melee weapons. Only adds a weapon into the models hands, ignoring attachment points for carried items. Making listing multiple weapons useless, as only last listed weapon will be used
Stare at players ([todo internal name (i)]) <boolean>
Set to true if you want the dummy to attempt to stare at players all the time.
Note.pngNote:If yet to "Yes" entire body turns towards player, but if set to "No", the models eyes will stare to the map center. Set "Head Yaw Pose Parameter" and "Head Pitch Pose Parameter" to a random letter to have the player not turn towards you and just have its eyes following you.
Head Yaw Pose Parameter ([todo internal name (i)]) <string>
The name of the head yaw pose parameter. Only necessary when staring at players
Head Pitch Pose Parameter ([todo internal name (i)]) <string>
The name of the head yaw pose parameter. Only necessary when staring at players
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetAnimation <stringRedirectInput/string>
Force the dummy to play an animation. The parameter should be the name of the animation.


Outputs