$decaltexture

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Revision as of 00:36, 21 June 2020 by Squidski (talk | contribs) (Added actual matparam templates as the parameters)
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Template:Shaderparam It allows for a second UV channel to be defined for a model, allowing a decal texture to be placed on top of the base material. To use the parameter, the MDL must have been compiled from an FBX file and have a second UV channel defined.

Parameters and Effects

$decaltexture $decalblendmode