User talk:Andreasen

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Revision as of 21:17, 7 February 2006 by Andreasen (talk | contribs) (→‎THANKS)
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Ladders

What I think is that ladder mdls should be nonsolid & nonclipped in MP mods...this is because the the ladder brush will handle all of the solidity while functioning correctly—ts2do 19:33, 30 Jan 2006 (PST)

You mean the func_ladder brush? Unless I'm mistaken, that only applies for CS:S and DoD:S (which I have stated in the Working Ladders article). HL2:DM doesn't have a func_ladder brush. Do you mean that you only prefer the non-solid method when there is a func_brush involved?--Andreasen 21:37, 30 Jan 2006 (PST)

yes since the func_ladder takes place of the solid...of course some clipping may be good to "guide" the player—ts2do 22:19, 30 Jan 2006 (PST)

Okay. I already wrote what you're tellig me last night, so if you wanted it written yesterday, you got it. :)
The other cases of non-solid techniques are there because wisemx has persisted that non-solid ladders are totally superior in every case, including HL2:SP, and as people seem to agree without providing much evidence, I wanted to sort things out. --Andreasen 22:37, 30 Jan 2006 (PST)

I think it's just an understood expectation in MP to be able to move freely parallel to the surface that a ladder covers.—ts2do 23:06, 30 Jan 2006 (PST)

When is comes to brush ladders entirely against a wall, they're somewhat flat, so then you can get away with it, but prop ladders are so large that it will look wierd if someone stands inside a non-solid ladder, so I'd prefer 45 degree angled player clips at the sides - a normal technique when it comes to avoid the player getting stuck on uneven walls. (Updated Working Ladders.) --Andreasen 06:53, 31 Jan 2006 (PST)

Wiki markup

Your contributions are appreciated, but please read Help:Editing to learn more wiki formatting markup. You should not be using HTML tags like <i>. Wiki markup uses '' for marking italics. --JeffLane 11:48, 31 Jan 2006 (PST)

Oh, thank you. I was adopting the current style from the article I was editing, thinking it was correct. I've read Help:Editing now, and updated all the articles. Is there any page where it says what is supposed to be italized, and also if the <code></code>-markup is okay to use, and when? --Andreasen 12:14, 31 Jan 2006 (PST)

There are no hard rules for specific formatting, other than keeping HTML at a bare minimum. There are some generally accepted styles you can use, though:

Italics

  • Should in general follow standard English usage -- italics are meant for slight emphasis. Italics should not be used for full sentences, as that is not minor emphasis and actually makes the emphasis unintelligible.
  • Newly defined words in a sentence. For example: "Levels are created with a series of blocks, called brushes, which can be created in all manner of sizes. Brushes are the basic components of levels". After the first italicized instance, the word is no longer italicized.
  • Parameters in a command-line that are to be replaced by the user: hl2.exe +map mapname -dev
  • Can be combined with "<" and ">" for parameters with longer names: hl2.exe -game <game directory>
  • Other standard uses in English can be found at Wikipedia:Italic_type.

<code> tags

  • Are fine to use, as there is no other wiki markup equivalent.
  • Command-line statements: c:\program files\valve\steam\
  • Variables in code or text files: $staticprop or m_nCounter
  • In-game console commands: mat_wireframe 1
  • Filenames: bspzip.exe
  • Entity names: info_player_start
  • Other in-game or Hammer data, such as texture names, input and output names, etc.

Bolding

  • Strong emphasis: "Note: Using this command can cause your hard drive to explode." Like italics, over-use of bolding renders the emphasis unintelligible.
  • Menu commands and other program UI: "First, go to the File menu and choose Map Properties to bring up the Object Properties dialog box. Click the Skybox Texture Name field."
  • If the word is a wiki link, you do not usually need to bold it.

These are just general guidlines you can follow if you are unsure what formatting to use. --JeffLane 14:20, 31 Jan 2006 (PST)

THANKS

I just want to thank you for your effort in helping me solve my 2d grid problem. It did turn out that I had to update my graphic card driver. Thank you. Cubedude 17:22, 7 Feb 2006 (PST)

I'm glad that the solution was that simple. You're welcome. --Andreasen 20:17, 7 Feb 2006 (PST)