Trigger tonemap

From Valve Developer Community
Revision as of 04:48, 6 November 2022 by Nescius (talk | contribs) (-added class hierarchy, cleanup)
Jump to navigation Jump to search
C++ Class hierarchy
CTonemapTrigger
CBaseTrigger
CBaseToggle
CBaseEntity
C++ env_tonemap_controller.cpp

Template:Base brush

Changes tonemap controllers for players touching the trigger.

Note.pngNote:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in the engine.
Note.pngNote:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has Targetname listed as a base, so they're not listed in the FGD, but can still be added via turning off SmartEdit.

Keyvalues

Tonemap Name (TonemapName) <targetname>
The name of the tonemap controller entity associated with this trigger.