Template:I TFObject

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Revision as of 15:10, 25 June 2018 by Ficool2 (talk | contribs)
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TFObject:
SetHealth <integer>
Set the current AND maximum health. Will cause CRASH if set to 0. If object is upgraded health will scale according to new value.
AddHealth <integer>
Increase health. Will NOT surpass maximum. Will NOT kill if 0 health is reached using negative values.
RemoveHealth <integer>
Decrease health. Will kill if 0 health is reached.
SetSolidToPlayer <boolean>
Set the object to be solid or non-solid to players. 0 - non-solid, 1 - solid. !FGD
SetTeam <integer>
Set the team the object is allied to. Does NOT change skin.
Skin <integer>
Set the skin the object uses. Useful in conjunction with SetTeam.
SetBuilder
Set the builder of the object to the activator.
Show
Makes the building visible and re-enables it.
Hide
Makes the building invisible and disables it.
Enable
Enable the object.
Disable
Disable the object.