Template:Hl1 kv zhlt
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ZHLT:
- ZHLT Light Flags (ZHLT 2.2+) (zhlt_lightflags) <choices>
- Special lighting behavior. Only available if using Zoner's Half-Life Compile Tools.
- 0 : "Default"
- 1 : "Embedded Fix"
- 2 : "Opaque (blocks light)"
- 3 : "Opaque + Embedded fix"
- 6 : "Opaque + Concave Fix"
- Light Origin Target (ZHLT 2.2+) (light_origin) <targetname>
- Used to define a target to sample lighting from.
- Nonsolid (ZHLT) (zhlt_noclip) <boolean>
- Disables generation of clipnodes for all brushes on this entity, except for clip brushes. The entity may still be solid to point traces (hitscans, grenades, etc) if the brush contents are set to solid.
- Fake Lightmap (VHLT v33+) (zhlt_embedlightmap) <boolean>
- Generates unique diffuse textures for all textured faces, then bakes lighting information directly into the generated textures. Primarily used to prevent translucent surface
- Downscale Fake Lightmap (VHLT v34+) (zhlt_embedlightmapresolution) <integer>
- Downscale texture created by zhlt_embedlightmap this many times.