Mod wizard complete
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You have successfully completed the Mod Wizard.
<mod directory>.For example, if you entered
C:\Program Files\Valve\Steam\SteamApps\SourceMods\MyMod in the Mod Wizard, and this document mentions <mod directory>\bin, then the directory being referred to on your hard drive is C:\Program Files\Valve\Steam\SteamApps\SourceMods\MyMod\bin. This document also refers to your mod name (which you entered in the mod wizard) as <mod name>.The Mod Wizard has created these subdirectories under your mod install path.
| Directory | Purpose |
|---|---|
| bin | This directory contains batch files that you can use to run tools to edit your mod. It also is the place where tool executables will be built. |
| <mod name> | This directory contains all the content for your game, including maps, models, sounds, materials, weapon scripts, VGUI interface scripts. |
| src | This directory contains all the source code to your mod. The best place to start in here is to open game_sdk.sln inside Microsoft Visual Studio .NET (see below for info on how to compile).
|
| src\utils | The utils directory under src contains source for all the utilities used to build and compile content for a mod. If you open src\everything_sdk.sln in Microsoft Visual Studio .NET, you can compile all the tools and game source code from one place.
|
Where To Start
Here are some ways to start making additions to your mod.
Make your first Half-Life 2 change
To make your first Half-Life 2 change, walk through the steps in the My First Mod.
Add Content to Your Mod
- To add maps to your mod, see Category:Level Design.
- To add models to your mod, see Category:Modeling.
- To add materials to your mod, see Category:Material System.
See Also
Source SDK Documentation Overview
Installing and Debugging the Source Code