$emissiveblend
Jump to navigation
Jump to search
$emissiveblend
is a material effect. You need all of the parameters in order for the effect to work.

episodic/materials/models/vortigaunt/vortigaunt_blue.vmt
found in the 'source2007 shared.gcf'.{ $emissiveBlendEnabled <bool> // Enables effect $emissiveBlendTexture <texture> // Texture the flowmap scrolls. Not mapped to a UV. $emissiveBlendBaseTexture <texture> // Texture used for the selfillumination. Can be colored or black and white. Does not adopt the base texture's color. $emissiveBlendFlowTexture <texture> //A Flowmap texture. The same kind used for L4D2's flowing water. $emissiveBlendTint <RGB> //RGB color. Defaults to 1 1 1 $emissiveBlendScrollVector <float float> //Direction and speed the texture scrolls. X and Y respectively. A setting of 1 results in the texture tiling every 1 second. }