item_suitcharger

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Suit Charger

Template:Hl2 point This is the HEV suit charger which gradually replenishes suit power on use, until empty or the suit is at full power.

PlacementTip.gifPlacement Tip:
  • Chargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
  • To ensure that the player will gain battery rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.

Notes

A suit charger will contain the same total charge regardless of the difficulty setting.

  • A normal suit charger (without any flags checked or cvars changed) will be able to discharge a total of 75 power points (30 in HL2DM).
  • A Citadel recharger will be able to discharge a total of 500 power points (200 in HL2DM), overcharging the HEV suit to a maximum of 200 power points, and while recharging it will also heal health for free.
  • Kleiner's recharger will be able to discharge a total of 25 power points, regardless of cvar settings.
  • A Citadel/Kleiner's recharger combo (with both flags checked) will be able to discharge a total of 30 power points (since Kleiner's recharger is set to 25 power points no matter what, and a Citadel recharger rounds it up to the nearest 10), overcharging the HEV suit to a maximum of 200 power points, and while recharging it will also heal (a total of 15) health for free.

Dedicated Console Variables

sk_suitcharger <int>
Changes the total charge of suit points of the normal charger (Default: 75 for HL2, 30 for HL2:DM).
sk_suitcharger_citadel <int>
Changes the total charge of suit points of the citadel charger (Default: 500 for HL2, 200 for HL2:DM.)
sk_suitcharger_citadel_maxarmor <int>
Changes the amount of Suit points you can hold when recharging with a citadel charger (Default: 200).

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
_minlight ([todo internal name (i)]) <float>
Defines the minimum light level.

Flags

  • 8192 : Citadel recharger
Changes charge amount to Citadel recharger amounts (see Entity description).
  • 16384 : Kleiner's recharger
Changes charge amount to Kleiner's recharger amounts (see Entity description).

Inputs

SetCharge <floatRedirectInput/float> !FGD
Set total charge and charge to a specific amount.
Note.pngNote:Float values cause the model to change, but charge received is rounded down.
Note.pngNote:Despite this input not being in the official FGD files, it is used once in an official map, in episodic, map ep1_citadel_03.
Recharge
Sets charge to maximum

Outputs

OutRemainingCharge
Fires once for every single point of power given to the suit. This means it will not fire when the charger is depleted or when the suit is at full power.
OnHalfEmpty
Executed when the "charge left" reaches 50% of its max.
OnEmpty
Executed when the Charger is empty.
OnFull
Executed when player gets recharged to the max.
OnPlayerUse
Fired when the player tries to +USE the charger.


See also