Ru/Skip

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Revision as of 04:32, 20 August 2015 by Alvagor (talk | contribs)
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Текстура Skip сообщает компилятору, чтобы он пропустил окрашенный им браш.

Текстуры Skip вместе с текстурами Hint применяются к поверхностям брашей, которые не должны разрезать листья. Как правило, текстуры Hint наносятся только на одну или две поверхности браша. Текстуры Skip не делают ничего больше, как пропускают окрашенные ими стороны брашей; этим они обязаны параметру %compileskip .VMT. По использованию хинтов см. раздел hint brush.

Enveloping a group of precisely placed objects, inside a normal brush on par with a larger grid size, and then selecting these components together with the brush, will help preserve the exact grid positions of the components when the group is moved according to the gridsize of the enveloping brush. As this brush is merely a tool for the design phase, covering the enveloping brush in Skip textures will prevent this brush from being compiled into the map (and leaving traces of itself in-game). (For detailed instructions, see the prefab article.)

Warning.pngПредупреждение:Texturing a brush entity with this texture will remove components of it from the map, which not only may result in compile errors like "bmodel 36 has no head node" but may also crash the game engine on load.