Particle System Properties
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Properties are values that every particle system has without anything added to it.
Properties
- aggregation radius
<float>
- Todo: Description needed.
- batch particle systems
<bool>
- Todo: Description needed.
- bounding_box_max
<vector3>
- The bounding box for the particle system. It only encloses the exact center of every particle. The particle system will not be rendered if the bounding box is not visible.
- bounding_box_min
<vector3>
- The bounding box for the particle system. It only encloses the exact center of every particle. The particle system will not be rendered if the bounding box is not visible.
- color
<color>
- The default color for the particle system. The alpha value is ignored.
- control point to disable rendering
<int>
- Allows you to choose a control point that, if visible to the client, will disable rendering the particle system. The default value is -1 and will make it render everywhere.
- control point to only enable rendering
<int>
- The particle system will only be rendered if the given control point is visible to the player. The default value is -1 and will make it render everywhere.
- cull_control_point
<int>
- Todo: Description needed.
- cull_cost
<float>
- Todo: Description needed.
- cull_radius
<float>
- Todo: Description needed.
- cull_replacement_definition
<string>
- Todo: Description needed.
- draw through leafsystem
<bool>
- Todo: Description needed.
- fallback max count
<int>
- Todo: Description needed.
- fallback replacement definition
<string>
- Todo: Description needed.
- freeze simulation after time
<float>
- Forces the particle system to freeze after the set amount of seconds.
- group id
<int>
- Todo: Description needed.
- initial_particles
<int>
- The particle will spawn with a specific amount of particles. Similar to the emitter emit_instantaneously.
- material
<string>
- The material used for all particles in the system. If you are using multiple renderers they must share this material.
- max_particles
<int>
- The limit at which no new particles will be emitted until other particles are removed.
- maximum draw distance
<float>
- The maximum distance at which the particle system is rendered. The particle system will not be visible beyond this value.
maximum sim tick rate <float>
- Todo: Description needed.
maximum time step <float>
- Todo: Description needed.
minimum CPU level <int>
- Todo: Description needed.
minimum free particles to aggregate <int>
- Todo: Description needed.
minimum GPU level <int>
- Todo: Description needed.
minimum rendered frames <int>
- Todo: Description needed.
minimum sim tick rate <float>
- Todo: Description needed.
minimum simulation time step <float>
- Todo: Description needed.
name <string>
- This is the name of the specific particle system.
normal <vector3>
- Todo: Description needed.
preventNameBasedLookup <bool>
- Todo: Description needed.
radius <float>
- The default size of all the spawned particles.
rotation <float>
- The default rotation of the emitted particles.
rotation_speed <float>
- Default rotation speed.
screen space effect <bool>
- Whether or not the particle system is a screen effect.
sequence_number <int>
- Todo: Description needed.
sequence_number 1 <int>
- Todo: Description needed.
Sort particles <bool>
- Todo: Description needed.
time to sleep when not drawn <float>
- Todo: Description needed.
view model effect <bool>
- Todo: Description needed.