Func pendulum (GoldSrc)

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Half-Life func_pendulum is a brush entity available in Half-Life.

Note.pngNote:This entity exists in Source for legacy purposes, but is not in the FGD.

Entity description

The func_pendulum entity allows you to create an object that moves in the manner of a pendulum (think of a grandfather clock). Note that, as this is a rotating entity, an origin brush must be a part of it.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.


Global Entity Name ([todo internal name (i)])


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.


Texture Light Style ([todo internal name (i)]) <choices>


Speed ([todo internal name (i)])


Distance (deg) ([todo internal name (i)]) <integer>
(default: 90) - This is the distance, in degrees, the pendulum will swing. Use a negative value to reverse the direction of movement.


Damping (0-1000) ([todo internal name (i)]) <integer>
If you specify a value here, the pendulum will slowly narrow its movement so that it eventually stops moving. It will end in the middle of its swing (so, if you specify a distance of 90 degrees, it will eventually become motionless at its 45 degree position).


Damage inflicted when blocked ([todo internal name (i)]) <integer>
If the player impedes the movement of the rotating brush, he will be damaged according to the value you set here.


Minimum light level ([todo internal name (i)])

Flags

  • 1 - Start ON
  • 8 - Passable
  • 16 - Auto-return - If this is enabled, it will cause the pendulum to return to the start position when it is triggered. This may produce unexpected results.
  • 64 - X Axis
  • 128 - Y Axis
  • 2048 - Not in Deathmatch