Template:Otherlang2
To use soundscapes in Counter-Strike: Global Offensive is very similar to what it is in all other Source Engine games. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
THIS LIST IS INCOMPLETE! You can help out by adding accurate descriptions and notes to these soundscapes.
Assault
Name
|
Description and Notes
|
assault.outside
|
Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
assault.inside
|
Continual industrial hum, occasional noise of gas in machinery.
|
assault.vents_distant
|
Continual low pitch rumble.
|
assault.flies
|
The buzzing of flies.
|
assault.steamvent
|
Continual low pitch rush of steam with drips.
|
assault.industrial1
|
Continual sound of machinery operating interspersed with louder machine noises.
|
assault.industrial2
|
Continual sound of machinery operating interspersed with gas venting noises.
|
assault.industrial3
|
Continual industrial rumble interspersed with rattles & squeaks.
|
assault.industrial4
|
Continual throb of machinery.
|
assault.powerline
|
Continual electrical hum
|
assault.fan
|
Continual fan running.
|
assault.humminglight
|
Continual electrical hum.
|
assault.acunit
|
Continual rumble of machinery.
|
assault.acunit_alt
|
Sound of machinery starting up, running then shutting down.
|
assault.uppertracks
|
Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
assault.rourkesstreet
|
Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
assault.stephenstreet
|
Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
assault.ctalley
|
Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
assault.talley
|
Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
assault.building
|
Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
assault.parking
|
Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
assault.ware
|
Continual electrical hum & low pitch white noise, occasional machinery noises.
|
assault.hroom
|
Continual electrical hum & higher pitch white noise.
|
assault.vents
|
Continual industrial rumble, occasional creaking and machinery noise.
|
assault.roof
|
Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles.
|
Aztec
Name
|
Description and Notes
|
aztec.outdoors_e3
|
Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises.
|
aztec.outdoors
|
Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
|
aztec.indoors
|
Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum.
|
aztec.indoors_river
|
The similar to aztec.indoors but with churning water and without the electrical hum.
|
aztec.outdoors_river
|
Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
coopcementplant.rain1
|
[Todo]
|
coopcementplant.rain2
|
|
coopcementplant.rain3
|
|
coopcementplant.rain4
|
|
Baggage
Name
|
Description and Notes
|
baggage.indoors_main
|
[Todo]
|
baggage.indoors_lower_level_01
|
|
baggage.indoors_lower_level_02
|
|
baggage.counterterror_spawn
|
|
baggage.terror_spawn
|
|
baggage.hallway_terror_spawn
|
|
baggage.hallway_counterterror_spawn
|
|
baggage.hallway_01
|
|
baggage.hallway_02
|
|
baggage.hallway_03
|
|
baggage.hallway_04
|
|
baggage.hallway_05
|
|
baggage.hallway_06
|
|
baggage.hallway_07
|
|
baggage.hallway_08
|
|
baggage.hallway_09
|
|
baggage.hallway_10
|
|
Bank
Name
|
Description and Notes
|
bank.outdoors_01
|
[Todo]
|
bank.outdoors_02
|
|
bank.outdoors_03
|
|
bank.outdoors_04
|
|
bank.outdoors_05
|
|
bank.outdoors_06
|
|
bank.outdoors_07
|
|
bank.outdoors_08
|
|
bank.outdoors_09
|
|
bank.outdoors_10
|
|
bank.outdoors_11
|
|
bank.outdoors_12
|
|
bank.outdoors_13
|
|
bank.outdoors_14
|
|
bank.indoors_01
|
|
bank.indoors_02
|
|
bank.indoors_03
|
|
bank.indoors_04
|
|
bank.indoors_05
|
|
bank.indoors_06
|
|
bank.indoors_07
|
|
bank.indoors_08
|
|
bank.indoors_09
|
|
bank.indoors_10
|
|
bank.indoors_11
|
|
bank.indoors_12
|
|
Boathouse
Name
|
Description and Notes
|
boathouse.dock
|
[Todo]
|
boathouse.ext
|
|
boathouse.int
|
|
boathouse.boat.int
|
|
Canals
Name
|
Description and Notes
|
canals.Outside
|
Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. You can edit this to fit your map's needs
|
canals.CTStart
|
[Todo]
|
canals.CT_Lower
|
|
canals.Water_CT
|
|
canals.ABomb
|
|
canals.ABomb_Back
|
|
canals.Shop
|
|
canals.Arch
|
|
canals.Garden
|
|
canals.TMain
|
|
canals.TStart_Interior
|
|
canals.TStart_Exterior
|
|
canals.TSide_Upper
|
|
canals.Ivy
|
|
canals.Stairwell
|
|
canals.BBomb
|
|
canals.Lobby
|
|
canals.Water
|
|
canals.WaterPoints
|
|
canals.Balcony
|
|
canals.Window
|
|
canals.Courtyard
|
|
canals.Windows
|
|
canals.Tunnel_Stairs
|
|
canals.Tunnels
|
|
canals.Short
|
|
Cobble
Name
|
Description and Notes
|
cbble.indoors
|
A low rumble of wind / white noise with the occasional sound of shifting earth / shale.
|
cbble.under
|
A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
cbble.outdoors1
|
A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow.
|
cbble.outdoors2
|
Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
CementPlant
Name
|
Description and Notes
|
coopcementplant.outside
|
[Todo]
|
coopcementplant.drainage_pipe
|
|
coopcementplant.drainage_bigroom
|
|
coopcementplant.drainage_stairs
|
|
coopcementplant.forest_tower
|
|
coopcementplant.forest_dawn
|
|
coopcementplant.forest_night
|
|
coopcementplant.entrance
|
|
coopcementplant.factory_outside_1
|
|
coopcementplant.factory_outside_1b
|
|
coopcementplant.factory_outside_3
|
|
coopcementplant.dock_outside
|
|
coopcementplant.dock_under
|
|
coopcementplant.truck_fillup
|
|
coopcementplant.sniper_alley
|
|
coopcementplant.sniperalley_rain_light
|
|
coopcementplant.tents_exterior
|
|
coopcementplant.tents_interior
|
|
coopcementplant.hostage_storage
|
|
coopcementplant.dock_apc_garage
|
|
coopcementplant.vent
|
|
coopcementplant.clinker_room
|
|
coopcementplant.pcroom_inside_rain_light
|
|
coopcementplant.factory_outside_rain_med
|
|
coopcementplant.factory_outside_rain_heavy
|
|
coopcementplant.factory_outside_rain_heaviest
|
|
Chateau
Name
|
Description and Notes
|
chateau.indoor
|
Continual white noise with occasional creaks.
|
chateau.outdoor
|
Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead.
|
chateau.water
|
Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead.
|
chateau.water_enc
|
A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale.
|
Compound
Name
|
Description and Notes
|
compound.outdoora
|
No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs.
|
compound.indoora
|
Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.
*When played using the playsoundscape command the flies are a large feature, in game they vary according to where in the soundscape you are.
|
Dust
Name
|
Description and Notes
|
dust.Indoors
|
Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
|
dust.Outdoors1
|
Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.
*When played using the playsoundscape command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are.
|
dust.Outdoors2
|
Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
*When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are.
|
Dust 2
Name
|
Description and Notes
|
dust2.indoors
|
Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
|
dust2.outdoors
|
Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
|
Havana
Despite not being officially in the game, Havana's soundscapes have been included in CS:GO
Name
|
Description and Notes
|
havana.indoors
|
Continual low white noise, occasional sounds of creaking and barking dogs.
|
havana.outdoors
|
Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
|
House
Name
|
Description and Notes
|
de.house.ctspwan
|
NOT A SPELLING ERROR
|
de.house.tspawn
|
[Todo]
|
de.house.ext
|
|
de.house.int
|
|
Inferno
Name
|
Description and Notes
|
inferno.Outside
|
Continual city white noise.
|
inferno.Inside
|
Continual low pitch white noise with occasional bird tweets and tree swaying.
|
inferno.LightbulbHum
|
Electrical hum.
|
inferno.RefrigeratorHum
|
A Refrigerator starting up, running & shutting down.
|
inferno.CeilingFan
|
Electrical hum and squeaking.
|
inferno.AngryDog
|
Noise of a chain, scratching and growling.
|
inferno.Cricket
|
Chirping Cricket.
|
inferno.Birds
|
Occasional bird calls.
|
inferno.Pigeons
|
Cooing of Pigeons.
|
inferno.TSpawn
|
Continual city white noise, flowing water and birdsong.
|
inferno.FarBackCorner
|
Continual city white noise and occasional bird song.
|
inferno.BackAlley
|
Continual city white noise and muffled music.
|
inferno.TSpawnHall
|
Continual low white noise, electrical hum and Cricket chirp.
|
inferno.BellTowerArea
|
Continual city white noise and occasional bird song.
|
inferno.LowerApartment
|
Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down.
|
inferno.UpperApartment
|
Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down.
|
inferno.BridgeApartment
|
Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down.
|
inferno.BackHall
|
Continual low white noise & electrical hum.
|
inferno.BalconyAlley
|
Continual city white noise & birdsong.
|
inferno.ApartmentHalls
|
Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down.
|
inferno.SniperBalcony
|
Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down.
|
inferno.BackBalcony
|
Continual city white noise and occasionally the sound of bird song and an angry dog.
|
inferno.MiddleAlley
|
Continual electrical hum and some Pigeons.
|
inferno.CrawlAlley
|
Continual low white noise and a Cricket chirping.
|
inferno.CrawlTunnel
|
Low white noise.
|
inferno.BombsiteB
|
Continual city white noise and birdsong.
|
inferno.CTApartment
|
Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down.
|
inferno.BombsiteBTunnel
|
Low white noise.
|
inferno.DogBarkingInside
|
The sound of a dog barking in an enclosed space.
|
inferno.CTTunnel
|
Low white noise and inferno.DogBarkingInside .
|
inferno.CTSpawn
|
Continual sound of an engine running*, birdsong and water drips*.
*These are dependant on where in the soundstage you are.
|
inferno.TheRuins
|
Continual howl of wind, occasion wind gusts.
|
inferno.BombsiteA
|
Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving.
|
inferno.ColumnAlley
|
Continual music playing and Pigeons cooing.
|
Inferno New
Name
|
Description and Notes
|
Position Number
|
Position Description
|
inferno_new.Outside
|
[Todo]
|
inferno_new.Inside
|
|
inferno_new.CeilingFan
|
Series of squeaking and an electrical hum.
|
inferno.RefrigeratorHum
|
A Refrigerator starting up, running & shutting down.
|
inferno_new.AngryDog
|
[Todo]
|
inferno_new.Cricket
|
Chirping Cricket.
|
inferno_new.Birds
|
Occasional bird calls.
|
inferno_new.Pigeons
|
Cooing of Pigeons.
|
inferno_new.TSpawn
|
[Todo]
|
0
|
Birds chirping
|
|
|
1
|
Birds chirping
|
|
|
2
|
Water wheel sound
|
|
|
3
|
null
|
|
|
4
|
Cricket chirping
|
|
|
5
|
Flamenco music
|
inferno_new.CrawlTunnel
|
|
inferno_new.BombsiteA
|
|
0
|
null
|
|
|
1
|
Birds chirping
|
|
|
2
|
Birds chirping
|
|
|
3
|
null
|
|
|
4
|
null
|
|
|
5
|
Cricket chirping
|
inferno_new.CTSpawn
|
|
0
|
Birds chirping
|
|
|
1
|
APC noises
|
|
|
2
|
Distant dripping sounds
|
|
|
3
|
Latin music
|
|
|
4
|
Birds chirping
|
|
|
5
|
Cricket chirping
|
inferno_new.Church
|
|
0
|
Church ambience
|
inferno_new.BombsiteB
|
|
0
|
Horse sounds
|
|
|
1
|
Birds chirping
|
|
|
2
|
Water stream ambience
|
|
|
3
|
Cricket chirping
|
|
|
4
|
null
|
inferno_new.Banana
|
|
inferno_new.Mid
|
|
0
|
Birds chirping
|
|
|
1
|
Cricket chirping
|
inferno_new.AltMid
|
|
0
|
Birds chirping
|
|
|
1
|
Birds chirping
|
|
|
2
|
null
|
|
|
3
|
null
|
|
|
4
|
Cricket chirping
|
|
|
5
|
Faded radio music
|
inferno_new.TApp
|
|
0
|
Ceiling fan
|
|
|
1
|
Fridge
|
inferno.ApartmentA
|
|
0
|
Ceiling fan
|
|
|
1
|
Gas noises
|
|
|
2
|
Angry dog barking
|
Page work still in-progress
The soundscapes in Counter-strike: Global Offensive is similar to the ones in Counter-Strike: Source. Therefor you can use the List of CS:S Soundscapes until this list gets written. And if you can't find them all in the Counter-strike: Source list, you can search for them in the console as mentioned above.
If you don't know how to place soundscapes in your map, please visit the soundscapes page.