tf_logic_boss_battle
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This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
tf_logic_boss_battle is a point entity available in
Team Fortress 2.
Entity description
Boss Battle Entity. This is used to detect a Boss Battle map.
Keyvalues
- Name ([todo internal name (i)]) <string>
- The targetname that other entities refer to this entity by.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1toFireUser4Input; see User Inputs and Outputs.