Func dustcloud

From Valve Developer Community
Revision as of 11:25, 26 February 2015 by Maki (talk | contribs) (Added a bug about the visual appearance of this entity.)
Jump to navigation Jump to search

Template:Base brush It spawns randomly-sized dust particles within its volume. Use the trigger texture with this entity.

Icon-Bug.pngBug:This entity is hardcoded to use the material particle/sparkles.vmt, which is now extremely low-res and shared with func_dustmotes. You may consider overriding this .vmt for improved appearance.  [todo tested in ?]
Func_dustcloud

Keyvalues

Alpha ([todo internal name (i)]) <integer>
Transparency of the particles. 0 means that they are invisible, 255 means opaque.
Minimum Particle Size ([todo internal name (i)]) <string>
This value determines the minimum size the particles can be.
Maximum Particle Size ([todo internal name (i)]) <string>
This value determines the maximum size the particles can be.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

BModelParticleSpawner:
Start Disabled (StartDisabled) <boolean>
Suspend spawning particles after spawning ? Default value is 0
Particle Color (R G B) (Color) <color255>
Color of the particles.
Particle Per Second (SpawnRate) <integer>
Number of particles to spawn, per second.
Note.pngNote:Fourth number effects transparency after reload.
Maximum Particle Speed (SpeedMax) <string>
Maximum speed that the particles can move after spawning.
Minimum Particle Lifetime (LifetimeMin) <string>
Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
Maximum Particle Lifetime (LifetimeMax) <string>
Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
Maximum Visible Distance (DistMax) <integer>
Maximum distance at which particles are visible. They fade to translucent at this distance.
Frozen (Frozen) <boolean>
Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0


Inputs

BModelParticleSpawner:
TurnOn
Turn on.
TurnOff
Turn off.

Outputs

See also