Env dof controller
		
		
		
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Template:Base point This entity controls the depth of field settings for all players.
Keyvalues
- Enabled (enabled) ([todo internal name (i)])  <boolean> (in all games since 
) - Whether the effect should begin active. If it starts inactive, it must be enabled with <codde>SetNearBlurRadius or 
SetFarBlurRadius. 
- Near blur depth (near_blur) ([todo internal name (i)])  <float> (in all games since 
) - Distance that the blurriness is at its peak near the viewpoint.
 
- Near focus depth (near_focus) ([todo internal name (i)])  <float> (in all games since 
) - Distance that the focus is in full effect near the viewpoint.
 
- Near blur radius (near_radius) ([todo internal name (i)])  <float> (in all games since 
) - Radius (in pixels) to blur the surrounding pixels.
 
- Far blur depth (far_blur) ([todo internal name (i)])  <float> (in all games since 
) - Distance where blurriness is at its peak far from the viewpoint.
 
- Far focus depth (far_focus) ([todo internal name (i)])  <float> (in all games since 
) - Distance that the focus is in full effect far from the viewpoint.
 
- Far blur radius (far_radius) ([todo internal name (i)])  <float> (in all games since 
) - Radius (in pixels) to blur the surrounding pixels.
 
- Focus target (focus_target) ([todo internal name (i)])  <string> (in all games since 
) - Entity to use as a focal point.
 
- Focus target range (focus_range) ([todo internal name (i)])  <float> (in all games since 
) - Distance behind the focal plane to remain in focus.
 
Inputs
- SetNearBlurDepth <float>
 - Set the distance in front of the focus region at which the scene will be completely blurred using the near blur radius. Must be smaller than the near focus death.
 
- SetNearFocusDepth <float>
 - The area between the near focus and far focus distances is perfectly in focus. Must be smaller than the far focus depth.
 
- SetFarFocusDepth <float>
 - The area between the near focus and far focus distances is perfectly in focus. Must be smaller than the far blur depth.
 
- SetFarBlurDepth <float>
 - Set the distance beyond the focus region at which the scene will be completely blurred using the far blur radius. Must be larger than the far focus depth.
 
- SetNearBlurRadius <float>
 - Set the blur radius (in pixels) to use at the near blur distance. Set to 0 to disable near blur.
 
- SetFarBlurRadius <float>
 - Set the blur radius (in pixels) to use at the far blur distance. Set to 0 to disable far blur.
 
- SetFocusTargetRange  <float> (in all games since 
) - Set the distance behind the focal point that will remain in focus.