Asw holdout mode

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Revision as of 03:49, 12 February 2012 by Dmx6 (talk | contribs) (cleanup)
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Template:As point

Entity description

When placed in a map, the map will run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Holdout Filename ([todo internal name (i)]) <string>
This is the filename of the holdout script that defines the waves, etc. (assumes a path of 'resourceHoldout')


Inputs

UnlockResupply
Tells the holdout that you want to let the player resupply at the end of the round.

Outputs

OnAnnounceWave01 to OnAnnounceWave10
Fired when Wave01-10 is announced.
OnAnnounceWaveDefault
Fired when any wave is announced.
OnWave01 to OnWave10
Fired when Wave01-10 starts.
OnWaveDefault
Fired at the start of all waves.