Template:I TFObject
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TFObject:
- SetHealth <integer>
- Set the current AND maximum health. Will cause CRASH if set to 0. If object is upgraded health will scale according to new value.
- AddHealth <integer>
- Increase health. Will NOT surpass maximum. Will NOT kill if 0 health is reached using negative values.
- RemoveHealth <integer>
- Decrease health. Will kill if 0 health is reached.
- SetTeam <integer>
- Set the team the object is allied to. Does NOT change skin.
- skin <integer>
- Set the skin the object uses. Useful in conjunction with SetTeam.
- SetBuilder
- Set the builder of the object to the activator.